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You can do this by simply dragging your character from the hierarchy into the Character Animator tab.Ħ. Now the meshes from your character must be assigned. Click open the 'Meshes' drop down in the Character Setup inspector and assign all the appropriate skinned and solid meshes from your character.(If a mesh is skinned, the object will have a 'Skinned Mesh Renderer' attached to it, and if it is solid, it will have just the 'Mesh Renderer' attached.ħ. Keep in mind you must spell them correctly and the category names are case sensitive.Ĩ.Ĭurrently your character can only work in a category that exists in the game like Animals or Medieval. The basics of your character setup should now be ready for export. Click the small gear at the top of the 'Character Setup' inspector, and click 'Export All'.ĩ. If there were no errors, your exported character should be located in your project folder above 'Assets'.ġ0. Before you go and upload your character to Steam workshop, you should first test it. The easiest way to test your character mod, is by copying and pasting your exported character file to the StreamingAssets/CharacterMods folder located in the UEBS_Data folder which you can find in your steam apps folder.
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